Witch

This was for a class project where we had to create an "Eggy" character. It was required to have something on its head (a helmet, hat, headdress, etc.), shoes or feet, two handheld props, and a projectile. The objective was to clearly display TEA sequences (thinking, emotion, action), and the 12 principles of animation, while the Eggy tries to evade an incoming projectile.

-Programs used: Maya, Arnold Renderer, Substance 3D Painter

2022

Close-up Renders

Behind the Scenes

Rig functionality demo:

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Gameboy Advance