3D Game Asset:
Spawn Point
The goal of this project was to create a game spawn point based off of an original game idea and design. The spawn point was intended to focus on visual storytelling and take place during a specific scene of the game. The game is titled The Unknown.
Game plot summary:
Monsters invaded the world 300 years ago and wiped out most of the population. A small town has managed to survive by barricading themselves within their grand walls. The people lived in peace for many years. However, a small crack in the wall has expanded over time and is expected to completely break soon. Humanity's only hope is to find the legendary Sword of Saints that would be powerful enough to take on the invaders. You will have to travel outside the walls with your friends into The Unknown to find all of the pieces.
-Programs used: Maya, Unity, Substance 3D Painter
2022
Close-up Renders
Pre-Production Planning:
I used the below image as a reference for the mood I wanted the the game to have. The woods are dark with a blue light shining through, making the atmosphere feel magical.
Behind the Scenes
The project was for a still scene and so only objects that would be seen in the camera were created. Below is a view from the top of the scene. The terrain, trees, and water were from Unity’s standard assets.